Digital Universities V.3 (2016) n. 2-3

International best practices and applications



Autore:
Collana: Digital Universities
Formato: 21 x 29,7 cm
Legatura: Filorefe
ISBN13: 9788849233476
ISBN10: 977238529900360023
Ub.int: T306A

Full English text


Anno di edizione:
Pagine: 172

Contenuto: INDEX

Blended learning for non-traditional students in the Human Services
REBECCA BONANNO, AMANDA SISSELMAN

Non-traditional facilitation methods for non-traditional students
BOUROUAIEH DOUADI PAMELA ALLEN, PAUL WITHEY, DEB LAWTON, CARLOS TASSO DE AQUINO

Game-based learning and game construction as an e-learning strategy in programming education
MARIE OLSSON, PETER MOZELIUS

E-learning systems and adaptability patterns in the online education
MAJA ZELIHIC, BILL DAVIS, KEVIN KUZNIA

Development of first full online courses at the Open University of Japan
KUMIKO AOKI

New challenges and opportunities offered by crowdsourcing in lifelong learning and adult education: the experience of CIHEAMMediterranean Agronomic Institute of Bari (MAIB)
ONOFRIO LORUSSO, LUIGI SISTO

Moving towards release candidate of gamification 3.0. Bug fixes, changes and performance improvements
EVANGELOS SITAS

On the design of the academic virtual laboratory Structural Design
ERNESTO GRANDE

A learning-centered approach to higher education: professional success in the 21st Century
CARLOS TASSO DE AQUINO, ROBERT ROBERTSON, PAMELA ALLEN, PAUL WITHEY

Maker activities: an experience in the Business Administration course
ANTONIO JOSÉ MELO LEITE JÚNIOR, FELIPE TAVARES DE
ALMEIDA, LUIZ CARLOS MURAKAMI

A laboratory companion for Introductory Physics students: basic suggestion and two worked out examples
FABRIZIO FONTANA, MATTEO MARTINI

Virtual laboratory of Infrastructures: Roads & Territory
VALERIO VERALDI